Tooltip
You call down a bolt of lightning damaging nearby enemies. Deals 127.138 Nature damage to all nearby enemies, knocking them back 6 yards.
How it works
Casting it triggers a 1.5 sec global cooldown.
Thunder is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 127.138. Its area radius is 10 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 60. Its area radius is 10 yards.
What it does
Thunder is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 127.138) in a 10 yard radius and has a Knock Back effect in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 127.138 Radius: 10 yards |
| Effect #3 | Knock Back (98) Value: 60 Misc value: 350 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.