Tooltip
Calls down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 5% mana to you and deals 48.7229 Nature damage to all nearby enemies, knocking them back 15 yards.
How it works
Thunder is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 48.7229. It scales with 0.172 times spell power. Its area radius is 10 yards.
- Effect 2 is effect type 137, which the datamine does not name. Its base value is 5.
- Effect 3 is Knock Back (effect type 98). Its base value is 150. Its area radius is 10 yards.
What it does
Thunder is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 48.7229) in a 10 yard radius and has a Knock Back effect in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 48.7229 Spell power coefficient: 0.172 Radius: 10 yards |
| Effect #2 | Effect 137 Value: 5 |
| Effect #3 | Knock Back (98) Value: 150 Misc value: 150 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.