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Thunderbolt

Spell

Thunderbolt

Nature

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Instant castThree Hundred Yards

A thunderstorm lingers after Dathea's minions spawn, causing lightning to strike players for 2 Nature damage every 2 sec.

Thunderbolt

Tooltip

A thunderstorm lingers after Dathea's minions spawn, causing lightning to strike players for 2 Nature damage every 2 sec.

Each strike causes players to take 50% increased damage from for 70 sec. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Thunderbolt is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 2.
  2. Effect 2 is Dummy (effect type 3). Its base value is 2.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 50.

What it does

Thunderbolt is a Nature spell with an instant cast, a range of 300 yards and effects that last 70 sec. When cast it deals Nature damage (base value 2) and applies an aura. The client files the whole spell under the infected mechanic. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration70 sec
MechanicInfected
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 2
Effect #2Dummy (3)
Value: 2
Effect #3Apply Aura (6)
Aura type id 255
Value: 50
Misc value: 33

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Thunderbolt appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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