Tooltip
Inflicts Nature damage to nearby enemies, increasing the time between their attacks and slowing their movement speed for 6 sec.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Thunderclap is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -40. It applies the snared mechanic. Its area radius is 10 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 138. Its base value is -33. Its area radius is 10 yards.
What it does
Thunderclap is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 6 sec. When cast it deals a percentage of weapon damage (base value 125) in a 10 yard radius, applies an aura with the snared mechanic in a 10 yard radius and applies an aura in a 10 yard radius. The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Mechanic | Snared |
| Dispel type | Dispel type id 1 |
| Effect #1 | Weapon % Damage (31) Value: 125 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -40 Mechanic: Snared Radius: 10 yards |
| Effect #3 | Apply Aura (6) Aura type id 138 Value: -33 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.