Tooltip
Inflicts Nature damage to nearby enemies, increasing the time between their attacks and slowing their movement for 10 sec.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Thunderclap is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 100. It scales with 1 times spell power. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -40. It applies the snared mechanic. Its area radius is 10 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 138. Its base value is -20. Its area radius is 10 yards.
What it does
Thunderclap is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it deals Nature damage (base value 100) in a 10 yard radius, applies an aura with the snared mechanic in a 10 yard radius and applies an aura in a 10 yard radius. The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Mechanic | Snared |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 100 Spell power coefficient: 1 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -40 Mechanic: Snared Radius: 10 yards |
| Effect #3 | Apply Aura (6) Aura type id 138 Value: -20 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.