Tooltip
Damages all nearby enemies for 8.61162 nature damage
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Thunderclap is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 8.6116. It scales with 1 times spell power. Its area radius is 25 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. Its area radius is 25 yards.
What it does
Thunderclap is a Nature spell with a 1.5 sec cast, a range of 20 yards, a 5 sec cooldown and effects that last 10 sec. When cast it deals Nature damage (base value 8.6116) in a 25 yard radius and applies an aura in a 25 yard radius. The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 1.5 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Mechanic | Snared |
| Effect #1 | School Damage (2) Value: 8.6116 Spell power coefficient: 1 Radius: 25 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -30 Radius: 25 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.