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Thundering Shock

Spell

Thundering Shock

Nature

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3 secSelf Only

Jellyfish rise up from the waters, charging up to inflict 173.636 Nature damage and stun players for 4 sec.

Thundering Shock

Tooltip

Jellyfish rise up from the waters, charging up to inflict 173.636 Nature damage and stun players for 4 sec.

Striking a murloc with knocks it off a player and makes it vulnerable to attack.

How it works

Its dispel type is client id 1.

Thundering Shock is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 173.636. Its area radius is 8 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 8 yards.
  3. Effect 3 is effect type 164, which the datamine does not name. Its base value is 230920. Its area radius is 8 yards. It triggers Consuming Hunger.

What it does

Thundering Shock is a Nature spell with a 3 sec cast, no range (it targets the caster) and effects that last 4 sec. When cast it deals Nature damage (base value 173.636) in an 8 yard radius and applies an aura with the stunned mechanic in an 8 yard radius. It also casts Consuming Hunger.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time3 sec
Duration4 sec
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 173.636
Radius: 8 yards
Effect #2Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 8 yards
Effect #3Effect 164
Value: 230920
Radius: 8 yards
Trigger spell: Consuming Hunger

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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