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Tidal Force

Spell

Tidal Force

Nature

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2 secSelf Only

The caster charges, inflicting Nature damage to all enemies in a line in front of her.

Tidal Force

Tooltip

The caster charges, inflicting Nature damage to all enemies in a line in front of her. Upon reaching their destination, the caster unleashes a secondary blast inflicting Nature damage to all enemies of her.

How it works

Tidal Force is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 25 yards.
  2. Effect 2 is effect type 149, which the datamine does not name. Its area radius is 25 yards. It triggers Tidal Force.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Tidal Force is a Nature spell with a 2 sec cast, no range (it targets the caster) and effects that last 1 sec. When cast it deals Nature damage (base value 40) in a 25 yard radius and applies an aura. It also casts Tidal Force (record #277045).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time2 sec
Duration1 sec
Effect #1School Damage (2)
Value: 40
Radius: 25 yards
Effect #2Effect 149
Radius: 25 yards
Trigger spell: Tidal Force
Effect #3Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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