Tooltip
The caster charges, inflicting Nature damage to all enemies in a line in front of her. Upon reaching their destination, the caster unleashes a secondary blast inflicting Nature damage to all enemies of her.
How it works
Tidal Force is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 25 yards.
- Effect 2 is effect type 149, which the datamine does not name. Its area radius is 25 yards. It triggers Tidal Force.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Tidal Force is a Nature spell with a 2 sec cast, no range (it targets the caster) and effects that last 1 sec. When cast it deals Nature damage (base value 40) in a 25 yard radius and applies an aura. It also casts Tidal Force (record #277045).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Duration | 1 sec |
| Effect #1 | School Damage (2) Value: 40 Radius: 25 yards |
| Effect #2 | Effect 149 Radius: 25 yards Trigger spell: Tidal Force |
| Effect #3 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.