How it works
Its dispel type is client id 1.
Time Stasis is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 26. It applies the rooted mechanic.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Time Traps.
What it does
Time Stasis is an Arcane spell with an instant cast, a range of 100 yards and effects that last 30 sec. When cast it applies an aura with the rooted mechanic. The client files the whole spell under the rooted mechanic. It also casts Time Traps.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 30 sec |
| Mechanic | Rooted |
| Dispel type | Dispel type id 1 |
| Effect #1 | Dummy (3) |
| Effect #2 | Apply Aura (6) Aura type id 26 Mechanic: Rooted |
| Effect #3 | Effect 164 Trigger spell: Time Traps |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Time Stasis appears in: 1 boss encounter.
Boss encounters
- Morchie in Dawn of the Infinite
Journal section: Time Traps
Encounter creatures: MorchieDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Time Stasis at Wowhead (opens Wowhead in a new tab)