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Time Stasis

Spell

Time Stasis

Arcane

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Instant castVision Range (AOI)

Arcane spell.

Time Stasis

How it works

Its dispel type is client id 1.

Time Stasis is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 26. It applies the rooted mechanic.
  3. Effect 3 is effect type 164, which the datamine does not name. It triggers Time Traps.

What it does

Time Stasis is an Arcane spell with an instant cast, a range of 100 yards and effects that last 30 sec. When cast it applies an aura with the rooted mechanic. The client files the whole spell under the rooted mechanic. It also casts Time Traps.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration30 sec
MechanicRooted
Dispel typeDispel type id 1
Effect #1Dummy (3)
Effect #2Apply Aura (6)
Aura type id 26
Mechanic: Rooted
Effect #3Effect 164
Trigger spell: Time Traps

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Time Stasis appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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