How it works
Time Stasis is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Time Traps.
- Effect 4 is effect type 164, which the datamine does not name. It triggers Anachronistic Decay.
What it does
Time Stasis is a spell with an instant cast, a range of 100 yards and effects that last 10 min. When cast it applies an aura. It also casts Time Traps and Anachronistic Decay.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 10 min |
| Effect #1 | Dummy (3) |
| Effect #2 | Apply Aura (6) Aura type id 12 |
| Effect #3 | Effect 164 Trigger spell: Time Traps |
| Effect #4 | Effect 164 Trigger spell: Anachronistic Decay |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.