Tooltip
The caster stops the flow of time for all but herself, and sends her enemies back in time. This ability costs the caster a significant portion of the caster's energy and can only be used as long as they have sufficient time energy available.
How it works
Time Stop is built from 11 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 298. Its area radius is 300 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 399. Its base value is -99. Its area radius is 300 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is -99. Its area radius is 300 yards.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4. Its base value is -99. Its area radius is 300 yards.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 4. Its base value is -99. Its area radius is 300 yards.
- Effect 6 is effect type 203, which the datamine does not name. It triggers Delphuric Beam.
- Effect 7 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Delphuric Beam.
- Effect 8 is Apply Aura (effect type 6). It applies aura type 298. Its area radius is 300 yards.
- Effect 9 is Trigger Spell (effect type 64). It triggers spell id 229138.
- Effect 10 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Slow Time.
- Effect 11 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Fast Time.
What it does
Time Stop is an Arcane spell with a 1 sec cast, a range of 100 yards and effects that last 8 sec. When cast it applies an aura in a 300 yard radius. It also casts Delphuric Beam, Delphuric Beam, Slow Time and Fast Time.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1 sec |
| Duration | 8 sec |
| Effect #1 | Apply Aura (6) Aura type id 298 Radius: 300 yards |
| Effect #2 | Apply Aura (6) Aura type id 399 Value: -99 Radius: 300 yards |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: -99 Misc value: 16 Radius: 300 yards |
| Effect #4 | Apply Aura (6) Aura type id 4 Value: -99 Misc value: 16 Radius: 300 yards |
| Effect #5 | Apply Aura (6) Aura type id 4 Value: -99 Misc value: 174 Radius: 300 yards |
| Effect #6 | Effect 203 Trigger spell: Delphuric Beam |
| Effect #7 | Effect 203 Radius: 300 yards Trigger spell: Delphuric Beam |
| Effect #8 | Apply Aura (6) Aura type id 298 Radius: 300 yards |
| Effect #9 | Trigger Spell (64) Trigger spell id 229138 |
| Effect #10 | Effect 203 Radius: 300 yards Trigger spell: Slow Time |
| Effect #11 | Effect 203 Radius: 300 yards Trigger spell: Fast Time |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Time Stop appears in: 2 boss encounters.
Boss encounters
- Grand Magistrix Elisande in The Nighthold
Encounter creatures: Elisande, Recursive Elemental, Expedient ElementalRaid boss ability - Grand Magistrix Elisande in The Nighthold
Encounter creatures: Recursive Elemental, Expedient Elemental, ElisandeRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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