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Time Warp

Spell

Time Warp

Nature

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Instant cast3 min cooldownSelf Only

Increases haste by 30% for all party and raid members for 30 sec.

Time Warp

Tooltip

Increases haste by 30% for all party and raid members for 30 sec.

Allies receiving this effect will become Exhausted and unable to benefit from Bloodlust or Time Warp again for 10 min.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.

Time Warp is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 30. It scales with 0.25 times spell power. Its area radius is 100 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30. Its area radius is 100 yards.

What it does

Time Warp is a Nature spell with an instant cast, no range (it targets the caster), a 3 min cooldown and effects that last 30 sec. When cast it applies an aura in a 100 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Cooldown3 min
Global cooldownNone
Duration30 sec
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 193
Value: 30
Spell power coefficient: 0.25
Radius: 100 yards
Effect #2Apply Aura (6)
Aura type id 61
Value: 30
Radius: 100 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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