Tooltip
Inflicts 1.94324 Fire damage every 1 sec. to enemies caught in the area.
How it works
Torch is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.9432 per tick. Its area radius is 10 yards. It ticks every 1 sec, 8 times over the full 8 sec (15.55 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 10 yards.
What it does
Torch is a Fire spell with an instant cast, a range of 30 yards and effects that last 8 sec. When cast it applies an aura in a 10 yard radius every 1 sec and applies an aura with the stunned mechanic in a 10 yard radius. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Duration | 8 sec |
| Mechanic | Stunned |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 1.9432 Radius: 10 yards Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Torch appears in: 1 spell that casts it.
Spells that cast it
- TorchTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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