Tooltip
The caster's blood burns brightest in the heat of combat. The caster's damage is increased by 10% every 10 sec.
If the caster ever reaches 10 stacks of Toxic Blood they will explode, leaving behind an area of Toxic Gas.
How it works
Toxic Blood is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 10 sec. It triggers Toxicity.
- Effect 2 is Spawn (effect type 46).
What it does
Toxic Blood is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 10 sec and has a Spawn effect. It also casts Toxicity.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 10 sec Trigger spell: Toxicity |
| Effect #2 | Spawn (46) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Toxic Blood appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Xeri'tac in The Everbloom
Journal section: Toxic Spiderling
Encounter creatures: Xeri'tacDungeon boss ability
Spells that cast it
- InhaleTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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