
Dungeon - Warlords of Draenor
The Everbloom
5 encounters, 41 boss abilities and 235 drops, with the Adventure Guide’s own ability and strategy notes for each fight. Every drop links to its item page; tradeable drops carry a live Auction House price.
After the disruption of the Dark Portal, the Kirin Tor realized that to fight the Iron Horde on their own soil, they would need a supply line for reinforcements. Thus, they created outposts across Draenor with magical links back to Azeroth. Unfortunately, what seemed like a prime strategic location near the Blackrock Foundry was known to the botani as The Everbloom, a sacred place within the Gorgrond woodlands. The outpost was quickly overgrown, but it still contains a link to the outskirts of Stormwind....
Quick Facts
| Type | Dungeon |
|---|---|
| Expansion | Warlords of Draenor |
| Encounters | 5 |
| Boss abilities | 41 |
| Drops | 235 |
| Item level | 44 |
| Tradeable drops | 0 |
| Difficulties | Normal, Heroic, Mythic, Mythic Keystone, Timewalking |
Difficulties and Lockouts
The Everbloom has 5 difficulties in the game data: Mythic saves you to a weekly lockout; Heroic resets daily; Normal, Mythic Keystone and Timewalking can be run again at any time.
| Difficulty | Players | Level range | Lockout |
|---|---|---|---|
| Normal | 5 | 35 to 40 | None |
| Heroic | 5 | 40 | Daily |
| Mythic | 5 | 40 | Weekly |
| Mythic Keystone | 5 | None | |
| Timewalking | 5 | 10+ | None |
Mythic+ timer, The Everbloom: 33:00 (+2 at 26:24, +3 at 19:48).
Loot Table Value
Every one of The Everbloom’s 235 drops is Bind on Pickup, so none of this loot can ever reach the Auction House. The table below the bosses is the complete reward list; its value is item level, not gold.
Where It Is
The entrance to The Everbloom is in Everbloom Wilds, Gorgrond at 59.7, 46.0.
Aged Stone ContainerAncient Ogre CacheAncient Titan ChestBotani Essence SeedBrokor's SackDiscarded PackEvermorn Supply CacheExplorer CanisterFemur of ImprobabilityForgotten Ogre CacheForgotten Skull CacheHarvestable Precious CrystalHorned SkullIron Supply ChestLaughing Skull CacheMysterious Petrified PodObsidian Crystal FormationOdd SkullPetrified Rylak EggRemains of Balik OrecrusherRemains of Balldir DeeprockRemains of Explorer Engineer Toldirk AshlampRemains of Grimnir AshpickSasha's Secret StashSniper's CrossbowStashed Emergency RucksackStrange Looking DaggerStrange SporeSuntouched SpearUnknown Petrified EggVindicator's HammerWarm Goren EggWeapons CacheEntrance 59.7, 46.0Gorgrond, from the game’s own world map art. The framed marker is the Adventure Guide entrance; gold diamonds are the zone’s landmarks.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Instance Map
The Adventure Guide places 5 bosses of The Everbloom on 2 maps. Numbers follow the encounter order; each links to that fight below.
The Everbloom
1Witherbark2Ancient Protectors3Archmage Sol4Xeri'tac- 1 Witherbark 53.1, 56.5
- 2 Ancient Protectors 65.7, 23.3
- 3 Archmage Sol 55.8, 35.9
- 4 Xeri'tac 59.8, 12.4
The Everbloom
5Yalnu- 5 Yalnu 45.0, 82.2
Encounters
NNormalHHeroicMMythicM+Mythic KeystoneTWTimewalking
Ancient Protectors
Gola and Telu, a pair of botani forest-tenders, spread creeping growth as they urge the forest to reclaim and swallow the ill-fated outpost in its midst. Guarding them as they perform this task is the terrible brute Dulhu, long ago a Blackrock clansman who wandered too far into primal woodlands, but now more plant than orc.
Abilities & Strategy
Overview
This trio of forest protectors complement each other to overcome their foes. Life Warden Gola heals his allies with Revitalize, while Earthshaper Telu stuns players with Toxic Bloom, and Dulhu threatens players with Noxious Charge.
Damage Dealers
- Revitalize restores a large amount of health if not interrupted.
- Toxic Bloom stuns all players if not interrupted.
Healers
- Torrential Fury and Terrestrial Fury inflict constant, party-wide damage.
- Noxious Charge inflicts significant damage on players in the target area.
Tanks
- Revitalize restores a large amount of health if not interrupted.
- Toxic Bloom stuns all players if not interrupted.
- Noxious Charge can be a major threat to your allies if not positioned carefully.
Life Warden Gola
Earthshaper Telu
Dulhu
Noxious Charge
On Mythic difficulty, globs of Noxious Discharge are also launched toward all other players.
Loot
42 drops · item level 44 · 4 slots (Held In Off-hand, Legs, Trinket, Waist) · all Bind on Pickup
Archmage Sol
Archmage Sol was among the last holdouts of the Kirin Tor expedition at Violet Bluff, but ultimately succumbed to spores that took root in her brain. Perhaps a portion of her humanity remains buried deep within, but she now lives as a prisoner in her own body.
Abilities & Strategy
Overview
Archmage Sol struggles against the parasite's control, cycling between Fire, Frost, and Arcane schools of magic. Each time her school affinity changes, she immediately uses a powerful spell from that school.
Damage Dealers
- In addition to inflicting damage, Glacial Fusion stuns players on contact.
- Spatial Compression pulls all players towards its impact location, no matter where they are.
Healers
- Cinderbolt Storm inflicts heavy damage to all players.
- In addition to inflicting damage, Glacial Fusion stuns players on contact.
- Spatial Compression pulls all players towards its impact location, no matter where they are.
Tanks
- In addition to inflicting damage, Glacial Fusion stuns players on contact.
- Spatial Compression pulls all players towards its impact location, no matter where they are.
Fire Magic
Frost Magic
Arcane Magic
Loot
42 drops · item level 44 · 4 slots (Head, Trinket, Two-Hand, Wrist) · all Bind on Pickup
Xeri'tac
This venomous spider matriarch guards her brood in a cave deep in the hills of Gorgrond, trapping and devouring any prey foolish enough to wander near.
Abilities & Strategy
Overview
Xeri'tac begins the fight crawling around the ceiling of her cavern and periodically Descending to strike at random locations. Xeri'tac is unattackable during this initial phase, but once players have defeated 8 Toxic Spiderlings, Xeri'tac will drop down to the floor for the remainder of the encounter.
Damage Dealers
- Avoid Xeri'tac's Descend ability.
- Toxic Spiderlings leave an area of Toxic Gas when they die.
- Creatures that gain Toxic Blood will become more powerful the longer they are alive.
Healers
- Avoid Xeri'tac's Descend ability.
- Creatures that gain Toxic Blood will become more powerful the longer they are alive.
- Venomous Sting targets players at random and can be dispelled.
Tanks
- Toxic Spiderlings leave an area of Toxic Gas when they die.
- Position Venom-Crazed Pale Ones to be struck by Xeri'tac's Descend ability to cause them to suffer significant damage.
- Creatures that gain Toxic Blood will become more powerful the longer they are alive.
Stage One: The Venomous Brood
During the initial phase of the encounter, Xeri'tac unleashes her brood, while periodically descending to strike.
Stage Two: Spider Matriarch
Once 8 Toxic Spiderlings have fallen, Xeri'tac descends to engage her prey directly.
Toxic Spiderling
Venom Sprayers
Loot
42 drops · item level 44 · 4 slots (Chest, Feet, Shield, Trinket) · all Bind on Pickup
Yalnu
Ancient and inscrutable, the genesaur Yalnu was drawn to the Kirin Tor outpost in Gorgrond by strange energies radiating from the bluff. For ages the genesaur have battled their eternal foes - the magnaron, the gronn, children of stone - to a stalemate across the world of Draenor. But in these emanations, Yalnu sensed a new world, where his kind could flourish and spread unchecked.
Abilities & Strategy
Overview
Yalnu causes an array of living plants to spring up from the earth to attack players with Verdant Eruption and Genesis. Kirin Tor mages assist the party in defense of Azeroth, using powerful magic to keep Yalnu in check, but players must protect them to keep them in the fight.
Damage Dealers
- Flourishing Ancients prevent Lady Baihu from channeling Brushfire for as long as they remain alive.
- When Yalnu uses Genesis, step on any sprouting lashers to Trample them and prevent them from becoming full-grown.
Healers
- When Yalnu uses Genesis, step on any sprouting lashers to Trample them and prevent them from becoming full-grown.
- Colossal Blow inflicts heavy group-wide damage.
- Flourishing Ancients cast Vibrant Flourish, inflicting continuous group-wide damage.
Tanks
- Colossal Blow inflicts major damage and stuns any players who fail to avoid it.
- When Yalnu uses Genesis, step on any sprouting lashers to Trample them and prevent them from becoming full-grown.
Verdant Eruption
Flourishing Ancient
Loot
71 drops · item level 44 · 8 slots (Chest, Feet, Finger, Neck, One-Hand, Shield +2 more) · all Bind on Pickup
Witherbark
Deep within the lush forests of Gorgrond, Witherbark has seen countless cycles of life and death, decay and rebirth. The upstart "Iron Horde" and the strange beings that seem to have arrived in their wake are just a new skin on an old snake. They will be gone soon. And Witherbark will endure.
Abilities & Strategy
Overview
Witherbark grows increasingly dehydrated as he attacks the group, consuming his stores of Aqueous Energy. When his Energy is depleted, he roots himself in the soil and calls globules of water from the nearby lake to restore his vitality. Players may destroy those Globules before they reach him to prolong this phase.
Damage Dealers
- Lead Unchecked Growth away from your allies.
- Destroy Aqueous Globules before they can reach Witherbark.
Healers
- Lead Unchecked Growth away from your allies.
- Aqueous Burst inflicts damage to all party members when a globule is killed.
Tanks
- Face Witherbark away from players during Parched Gasp.
- Position Witherbark so that Aqueous Globules are unlikely to pass over Unchecked Growth.
- Be prepared to pick up and tank any Unchecked Growth that animate.
Unchecked Growth
In Heroic difficulty, Witherbark can continue to cast Unchecked Growth even while affected by Brittle Bark.
Unchecked Growth
When touched by the life giving power of an Aqueous Globule, the Unchecked Growth uproots itself and attacks nearby players.
Aqueous Globules
Spheres of pure water form from the nearby lake and move in a line towards Witherbark. Each Aqueous Globule that reaches Witherbark restores 25 Energy.
Loot
42 drops · item level 44 · 4 slots (Back, Hands, Ranged, Trinket) · all Bind on Pickup
Quests
8 quests Blizzard’s quest data files under The Everbloom, most for level 40:
- Reward:67 gold92 silver
Achievements
10 achievements tied to The Everbloom, worth 50 achievement points in total.
Heroic: The Everbloom Guild RunDefeat Yalnu in The Everbloom on Heroic difficulty while in a guild group.10
Keystone Hero: The EverbloomComplete The Everbloom at Mythic Level 20 or higher, within the time limit.Max Level Unlock: Teleport to The Everbloom
The EverbloomDefeat Yalnu in The Everbloom.10
Heroic: The EverbloomDefeat Yalnu in The Everbloom on Heroic difficulty.10
Mythic: The EverbloomDefeat Yalnu in The Everbloom on Mythic difficulty.10
Water ManagementDefeat Witherbark without allowing him to replenish any of his Aqueous Energy in The Everbloom on Heroic difficulty.10
The Everbloom ChallengerComplete the Everbloom Challenge Mode.
The Everbloom: BronzeComplete the Everbloom Challenge Mode with a rating of Bronze or better.
The Everbloom: SilverComplete the Everbloom Challenge Mode with a rating of Silver or better.
The Everbloom: GoldComplete the Everbloom Challenge Mode with a rating of Gold.Max Level Unlock: Teleport to The Everbloom
More Warlords of Draenor Dungeons
Other dungeons from the same expansion.