How it works
Trap Rune Daze is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 27. Its base value is 1. Its area radius is 15 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 1. Its area radius is 15 yards.
What it does
Trap Rune Daze is an Arcane spell with an instant cast, a range of 40 yards and effects that last 2 sec. When cast it applies an aura in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 2 sec |
| Effect #1 | Apply Aura (6) Aura type id 27 Value: 1 Misc value: 127 Radius: 15 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Value: 1 Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Trap Rune Daze appears in: 1 spell that casts it.
Spells that cast it
- EnsnaredTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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