Tooltip
Traps an enemy, inflicting damage every 2 sec. and snaring it for up to 8 sec.
How it works
Trapped is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -40.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 27.9878 per tick. It scales with 0.1 times spell power. It ticks every 2 sec, 4 times over the full 8 sec (111.95 base in total).
What it does
Trapped is a Nature spell with an instant cast, a range of 100 yards and effects that last 8 sec. When cast it applies an aura and applies an aura every 2 sec. The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| GCD category | Category id 133 |
| Duration | 8 sec |
| Mechanic | Snared |
| Effect #1 | Apply Aura (6) Aura type id 33 Value: -40 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 27.9878 Spell power coefficient: 0.1 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.