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Triple Puncture

Spell

Triple Puncture

Physical

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Instant castCombat Range

Inflicts 109.034 Physical damage and increases the damage taken from Triple Puncture by 10% for 90 sec.

Triple Puncture

Tooltip

Inflicts 109.034 Physical damage and increases the damage taken from Triple Puncture by 10% for 90 sec. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Triple Puncture is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 109.034. It applies the infected mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 10.

What it does

Triple Puncture is a Physical spell with an instant cast, a range of 5 yards and effects that last 90 sec. When cast it deals Physical damage (base value 109.034) with the infected mechanic and applies an aura. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Duration90 sec
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 109.034
Mechanic: Infected
Effect #2Apply Aura (6)
Aura type id 255
Value: 10
Misc value: 22

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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