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Triple Puncture

Spell

Triple Puncture

Physical

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1.5 sec5 sec cooldownFifteen yards

Inflicts 149.5% melee damage as Physical and increases the damage taken from Triple Puncture by 10% for 30 sec.

Triple Puncture

Tooltip

Inflicts 149.5% melee damage as Physical and increases the damage taken from Triple Puncture by 10% for 30 sec. This effect stacks.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Triple Puncture is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 149.5. It applies the infected mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 10.

What it does

Triple Puncture is a Physical spell with a 1.5 sec cast, a range of 15 yards, a 5 sec cooldown and effects that last 30 sec. When cast it deals a percentage of weapon damage (base value 149.5) with the infected mechanic and applies an aura. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range15 yards (Fifteen yards)
Cast time1.5 sec
Cooldown5 sec
Global cooldownNone
Duration30 sec
Proc chanceAlways
Max stacks99
Effect #1Weapon % Damage (31)
Value: 149.5
Mechanic: Infected
Effect #2Apply Aura (6)
Aura type id 255
Value: 10
Misc value: 22

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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