Tooltip
Upon contact with a player, the windy arrow knocks them upwards, inflicting 7 Nature damage and an additional 3 Nature damage every 1 sec for 5 sec.
This affliction creates upon expiration.
How it works
Turbulent Arrows is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 7.
- Effect 2 is Knock Back (effect type 98). Its base value is 200.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It ticks every 1 sec, 5 times over the full 5 sec (15 base in total).
What it does
Turbulent Arrows is a Nature spell with an instant cast, an unlimited range and effects that last 5 sec. When cast it deals Nature damage (base value 7), has a Knock Back effect and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 5 sec |
| Effect #1 | School Damage (2) Value: 7 |
| Effect #2 | Knock Back (98) Value: 200 |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 3 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.