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Turbulent Arrows

Spell

Turbulent Arrows

Nature

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Instant castAnywhere - Unlimited

The windy arrow detonates upon contact with a player, inflicting 2.5 Nature damage and knocking them upwards.

Turbulent Arrows

Tooltip

The windy arrow detonates upon contact with a player, inflicting 2.5 Nature damage and knocking them upwards.

The detonation removes, forming a.

How it works

Turbulent Arrows is built from 3 client effects, applied in this order:

  1. Effect 1 is Knock Back (effect type 98). Its base value is 210.
  2. Effect 2 is School Damage (effect type 2). Its base value is 2.5.
  3. Effect 3 is effect type 203, which the datamine does not name. It triggers Squall Leap.

What it does

Turbulent Arrows is a Nature spell with an instant cast and an unlimited range. When cast it has a Knock Back effect and deals Nature damage (base value 2.5). It also casts Squall Leap.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1Knock Back (98)
Value: 210
Effect #2School Damage (2)
Value: 2.5
Effect #3Effect 203
Trigger spell: Squall Leap

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Turbulent Arrows appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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