Tooltip
The windy arrow detonates upon contact with a player, inflicting 2.5 Nature damage and knocking them upwards.
The detonation removes, forming a.
How it works
Turbulent Arrows is built from 3 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 210.
- Effect 2 is School Damage (effect type 2). Its base value is 2.5.
- Effect 3 is effect type 203, which the datamine does not name. It triggers Squall Leap.
What it does
Turbulent Arrows is a Nature spell with an instant cast and an unlimited range. When cast it has a Knock Back effect and deals Nature damage (base value 2.5). It also casts Squall Leap.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Knock Back (98) Value: 210 |
| Effect #2 | School Damage (2) Value: 2.5 |
| Effect #3 | Effect 203 Trigger spell: Squall Leap |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Turbulent Arrows appears in: 1 boss encounter.
Boss encounters
- The Restless Heart in Windrunner Spire
Journal section: [PH]
Encounter creatures: Restless HeartDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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