Spell
Twin Claw
Physical
You have a 16% chance to follow up any single target melee ability or Raze with a Twin Claw, dealing (300% of Attack Power) Physical damage and generating 3 Energy.
Tooltip
You have a 16% chance to follow up any single target melee ability or Raze with a Twin Claw, dealing (300% of Attack Power) Physical damage and generating 3 Energy.
How it works
Its aura procs every time its trigger condition is met. It can proc at most once every 0.2 sec.
Twin Claw is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 16.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 18.
What it does
Twin Claw is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Proc cooldown | 0.2 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 16 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 18 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Twin Claw appears in: 1 talent.
Talents
- Twin Claw for Druid (Balance, Feral, Guardian, Restoration)
Hero talent tree: Druid of the ClawTalent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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