Spell
Twin Claw
Physical
You have a 16% chance to follow up any single target melee ability or Raze with a Twin Claw, dealing (300% of Attack Power) Physical damage and generating 3 Energy.
Tooltip
You have a 16% chance to follow up any single target melee ability or Raze with a Twin Claw, dealing (300% of Attack Power) Physical damage and generating 3 Energy.
How it works
Twin Claw is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 3.4 times attack power.
- Effect 2 is Energize (effect type 30). Its base value is 50.
What it does
Twin Claw is a Physical spell with an instant cast and a range of 8 yards. When cast it deals Physical damage and restores a resource (base value 50).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8 yards (Eight yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Attack power coefficient: 3.4 |
| Effect #2 | Energize (30) Value: 50 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.