Tooltip
Dominated pylons create orbs of dark energy that mark random players and launch towards them 3 sec later. Each wave of energy inflicts 30.0109 Shadow damage and an additional 9.98848 Shadow damage every 3 sec for 15 sec to players caught in their path.
How it works
Tyranny is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 3.
- Effect 2 is School Damage (effect type 2). Its base value is 30. Its area radius is 300 yards.
What it does
Tyranny is a Shadow spell with an instant cast and a range of 300 yards. When cast it deals Shadow damage (base value 30) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | Dummy (3) Value: 3 |
| Effect #2 | School Damage (2) Value: 30 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Tyranny appears in: 1 boss encounter.
Boss encounters
- The Jailer in Sepulcher of the First Ones
Journal section: Stage One: Origin of Domination > Relentless Domination
Encounter creatures: The JailerRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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