How it works
Unravel is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 25. Its area radius is 40 yards.
What it does
Unravel is a Nature spell with a 3 sec cast and a range of 60 yards. When cast it deals Nature damage (base value 25) in a 40 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 60 yards (Sixty yards) |
| Cast time | 3 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 25 Radius: 40 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.