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Unrelenting Siege

Spell

Unrelenting Siege

FireNature

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Evoker

Instant castSelf Only

For each second you are in combat, Azure Strike, Living Flame, and Disintegrate deal 1% increased damage, up to 15%.

Unrelenting Siege

Tooltip

For each second you are in combat, Azure Strike, Living Flame, and Disintegrate deal 1% increased damage, up to 15%.

How it works

Unrelenting Siege is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 15.

What it does

Unrelenting Siege is a Fire and Nature spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire, Nature
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 4
Value: 1
Effect #2Apply Aura (6)
Aura type id 4
Value: 15

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Unrelenting Siege appears in: 1 talent.

Talents

  • Unrelenting Siege for Evoker (Devastation, Preservation, Augmentation)
    Hero talent tree: ScalecommanderTalent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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