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Unrelenting Siege

Spell

Unrelenting Siege

FireNature

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Evoker

Instant castSelf Only

For each second you are in combat, Azure Strike, Living Flame, and Disintegrate deal 1% increased damage, up to 15%.

Unrelenting Siege

Tooltip

For each second you are in combat, Azure Strike, Living Flame, and Disintegrate deal 1% increased damage, up to 15%.

How it works

Its aura procs every time its trigger condition is met.

Unrelenting Siege is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 1.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 50 per tick. It ticks every 1 sec.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 1.

What it does

Unrelenting Siege is a Fire and Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec. It stacks up to 15 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire, Nature
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks15
Effect #1Apply Aura (6)
Aura type id 108
Value: 1
Effect #2Apply Aura (6)
Aura type id 226
Value: 50
Period: every 1 sec
Effect #3Apply Aura (6)
Aura type id 108
Value: 1
Misc value: 22

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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