Spell
Unrelenting Siege
Fire
Nature
For each second you are in combat, Azure Strike, Living Flame, and Disintegrate deal 1% increased damage, up to 15%.
Tooltip
For each second you are in combat, Azure Strike, Living Flame, and Disintegrate deal 1% increased damage, up to 15%.
How it works
Its aura procs every time its trigger condition is met.
Unrelenting Siege is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 50 per tick. It ticks every 1 sec.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 1.
What it does
Unrelenting Siege is a Fire and Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec. It stacks up to 15 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire, Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 15 |
| Effect #1 | Apply Aura (6) Aura type id 108 Value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 226 Value: 50 Period: every 1 sec |
| Effect #3 | Apply Aura (6) Aura type id 108 Value: 1 Misc value: 22 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.