Tooltip
Corrupted life energy erupts from the afflicted player, dealing 272.583 Shadow damage, and an additional 170.364 Shadow damage every 1 sec for 10 sec, divided among all allies. If no nearby allies are struck, a catastrophic explosion will result.
How it works
Unstable Anima is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 272.583. Its area radius is 8 yards.
- Effect 2 is Instakill (effect type 1). Its area radius is 8 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 68.1457 per tick. Its area radius is 8 yards. It ticks every 1 sec, 10 times over the full 10 sec (681.46 base in total).
What it does
Unstable Anima is a Shadow spell with an instant cast, a range of 200 yards and effects that last 10 sec. When cast it deals Shadow damage (base value 272.583) in an 8 yard radius, kills the target outright in an 8 yard radius and applies an aura in an 8 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | School Damage (2) Value: 272.583 Radius: 8 yards |
| Effect #2 | Instakill (1) Radius: 8 yards |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 68.1457 Radius: 8 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.