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Unstable Anima

Spell

Unstable Anima

Shadow

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Instant castTwo-Hundred Yard Range

Corrupted life energy erupts from the afflicted player, dealing 272.583 Shadow damage, and an additional 170.364 Shadow damage every 1 sec for 10 sec, divided among all allies.

Unstable Anima

Tooltip

Corrupted life energy erupts from the afflicted player, dealing 272.583 Shadow damage, and an additional 170.364 Shadow damage every 1 sec for 10 sec, divided among all allies. If no nearby allies are struck, a catastrophic explosion will result.

How it works

Unstable Anima is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 272.583. Its area radius is 8 yards.
  2. Effect 2 is Instakill (effect type 1). Its area radius is 8 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 68.1457 per tick. Its area radius is 8 yards. It ticks every 1 sec, 10 times over the full 10 sec (681.46 base in total).

What it does

Unstable Anima is a Shadow spell with an instant cast, a range of 200 yards and effects that last 10 sec. When cast it deals Shadow damage (base value 272.583) in an 8 yard radius, kills the target outright in an 8 yard radius and applies an aura in an 8 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Duration10 sec
Effect #1School Damage (2)
Value: 272.583
Radius: 8 yards
Effect #2Instakill (1)
Radius: 8 yards
Effect #3Apply Aura (6)
Aura type id 3
Value: 68.1457
Radius: 8 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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