Tooltip
Dark spheroids form within pylons along the edge of the chamber.
When destroyed by Rygelon all players lose and suffer 5 Shadow damage every 4 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Unstable Antimatter is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5 per tick. It ticks every 4 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Unstable Antimatter is a Shadow spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura every 4 sec and applies an aura. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 5 Period: every 4 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Unstable Antimatter appears in: 1 boss encounter.
Boss encounters
- Rygelon in Sepulcher of the First Ones
Journal section: The Singularity > Rygelon > Shatter Sphere
Encounter creatures: Rygelon, Cosmic Core, Collapsing Quasar, Unstable AntimatterRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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