Tooltip
Absorbing energy from the Offensive Energy Core increases damage done to absorb shields by 50%.
How it works
Unstable Energy Trigger A is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 249. Its base value is 50.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 20.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec, 10 times over the full 20 sec. It triggers Unstable Energy.
What it does
Unstable Energy Trigger A is an Arcane spell with an instant cast, a range of 300 yards and effects that last 20 sec. When cast it applies an aura and applies an aura every 2 sec. It also casts Unstable Energy.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 20 sec |
| Effect #1 | Apply Aura (6) Aura type id 249 Value: 50 Misc value: 35 |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 20 Misc value: 1000 |
| Effect #3 | Apply Aura (6) Aura type id 23 Period: every 2 sec Trigger spell: Unstable Energy |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.