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Unstable Nightmare

Spell

Unstable Nightmare

Shadow

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Instant castSelf Only

After absorbing an Essence of Nightmare, Ra-den infects an enemy with 5 stacks of for 7 sec.

Unstable Nightmare

Tooltip

After absorbing an Essence of Nightmare, Ra-den infects an enemy with 5 stacks of for 7 sec.

Upon expiration the inflicted player explodes with nightmare energy, consuming a stack of and inflicting 70 Shadow damage to all enemies. All players hit are afflicted with. All remaining stacks are transferred to the nearest friendly ally.

How it works

Its aura procs every time its trigger condition is met.

Unstable Nightmare is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 70. It applies the infected mechanic. Its area radius is 15 yards.
  2. Effect 2 is Dummy (effect type 3). Its base value is 5.

What it does

Unstable Nightmare is a Shadow spell with an instant cast and no range (it targets the caster). When cast it deals Shadow damage (base value 70) with the infected mechanic in a 15 yard radius. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Max stacks10
Effect #1School Damage (2)
Value: 70
Mechanic: Infected
Radius: 15 yards
Effect #2Dummy (3)
Value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Unstable Nightmare appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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