Tooltip
Marks players with Storm, Ocean, and Void for 15 sec. Touching the corresponding relic with this mark funnels the power safely into the relic.
After 15 sec the explodes, inflicting 300 Shadow damage to all players. Coming into contact with another player of a different Resonance also causes this explosion.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 300. Its area radius is 10 yards.
What it does
Unstable Resonance is a Shadow spell with an instant cast and no range (it targets the caster). When cast it deals Shadow damage (base value 300) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 300 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Unstable Resonance appears in: 3 spells that cast it.
Spells that cast it
- Unstable Resonance: StormTriggers this spell
- Unstable Resonance: OceanTriggers this spell
- Unstable Resonance: VoidTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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