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Vent Anima

Spell

Vent Anima

Arcane

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Instant cast2 sec cooldownSixty yards

Vent excess anima, dealing Arcane damage to all enemies.

Vent Anima

Tooltip

Vent excess anima, dealing Arcane damage to all enemies.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

  1. Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 60 yards.

What it does

Vent Anima is an Arcane spell with an instant cast, a range of 60 yards and a 2 sec cooldown. When cast it deals Arcane damage (base value 15) in a 60 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range60 yards (Sixty yards)
Cast timeInstant
Cooldown2 sec
Global cooldownNone
Proc chanceAlways
Max stacks1
Effect #1School Damage (2)
Value: 15
Radius: 60 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Vent Anima appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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