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Victory

Spell

Victory

Physical

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Instant castAnywhere - Unlimited

Physical spell.

Victory

How it works

Victory is built from 5 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 430.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 298.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 40.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 321.
  5. Effect 5 is Trigger Spell (effect type 64). It triggers Victory.

What it does

Victory is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura. It also casts Victory (record #430413).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 430
Misc value: 3296
Effect #2Apply Aura (6)
Aura type id 298
Effect #3Apply Aura (6)
Aura type id 40
Misc value: 127
Effect #4Apply Aura (6)
Aura type id 321
Effect #5Trigger Spell (64)
Trigger spell: Victory

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Victory appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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