Tooltip
The Coaglamation slams the ground knocking players back and releasing orbs of congealed black blood from canisters throughout the arena that travel towards it.
Orbs of black blood that reach The Coaglamation are absorbed, restoring 5% of its maximum health.
Players that touch orbs of black blood absorb them and are afflicted with. Absorbing an orb creates a pool of black blood at its location, inflicting 5 Shadow damage to all players within the pool and reduces their movement speed by 30%.
How it works
Viscous Darkness is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10. Its area radius is 300 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 120. Its area radius is 300 yards.
What it does
Viscous Darkness is a Shadow spell with an instant cast and a range of 100 yards. When cast it deals Shadow damage (base value 10) in a 300 yard radius and has a Knock Back effect in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 10 Radius: 300 yards |
| Effect #2 | Knock Back (98) Value: 120 Misc value: 175 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.