Spell
Void Ray
Holy
Nature
Shadow
Arcane
Unleash a beam of concentrated void energy, dealing (20.2% of Spell Power) Cosmic damage every.1 sec.
Tooltip
Unleash a beam of concentrated void energy, dealing (20.2% of Spell Power) Cosmic damage every.1 sec.
Channeling Void Ray substantially reduces your Fury drain.
How it works
- Effect 1 is School Damage (effect type 2). It scales with 0.2835 times spell power. Its area radius is 30 yards.
What it does
Void Ray is a Holy, Nature, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Holy, Nature, Shadow and Arcane damage in a 30 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Spell power coefficient: 0.2835 Radius: 30 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Spell power coefficient changed from 0.3375 to 0.2835 (patch 12.1.0)
Comments
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