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Void Tendrils

Spell

Void Tendrils

Nature

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Instant castAnywhere - Unlimited

The grip of the Iron Roots inflicts 6000 Nature damage every 2 sec and roots the target until freed.

Void Tendrils

Tooltip

The grip of the Iron Roots inflicts 6000 Nature damage every 2 sec and roots the target until freed. If the Iron Roots surrounding the targets are killed, the target will be released.

How it works

Void Tendrils is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 26.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6000 per tick. It ticks every 2 sec.
  3. Effect 3 is effect type 140, which the datamine does not name. It triggers Void Tendrils.

What it does

Void Tendrils is a Nature spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 2 sec. The client files the whole spell under the rooted mechanic. It also casts Void Tendrils (record #131038).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
DurationInfinite
MechanicRooted
Effect #1Apply Aura (6)
Aura type id 26
Effect #2Apply Aura (6)
Aura type id 3
Value: 6000
Misc value: 32785
Period: every 2 sec
Effect #3Effect 140
Trigger spell: Void Tendrils

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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