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Volatile

Spell

Volatile

Nature

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Instant castSelf Only

The Volatile Spark is destroyed if is removed or is interrupted.

Volatile

Tooltip

The Volatile Spark is destroyed if is removed or is interrupted.

How it works

Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Volatile is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 1.
  2. Effect 2 is Dummy (effect type 3).

What it does

Volatile is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
DurationInfinite
Dispel typeDispel type id 1
Proc chanceAlways
Max stacks3
Effect #1Apply Aura (6)
Aura type id 69
Value: 1
Misc value: 127
Effect #2Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Volatile appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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