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Volatile

Spell

Volatile

Physical

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Instant castLong Range

Physical spell.

Volatile

How it works

Volatile is built from 6 client effects, applied in this order:

  1. Effect 1 is effect type 114, which the datamine does not name. Its base value is 1. Its area radius is 35 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 0.112. Its area radius is 35 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 243.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1.5 sec. It triggers Arcane Explosion Visual.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 10.
  6. Effect 6 is Apply Aura (effect type 6). It applies aura type 60. Its base value is 1.

What it does

Volatile is a Physical spell with an instant cast, a range of 40 yards and effects that last 10 sec. When cast it deals Physical damage (base value 0.112) in a 35 yard radius, applies an aura and applies an aura every 1.5 sec. It also casts Arcane Explosion Visual.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range40 yards (Long Range)
Cast timeInstant
Duration10 sec
Effect #1Effect 114
Value: 1
Radius: 35 yards
Effect #2School Damage (2)
Value: 0.112
Radius: 35 yards
Effect #3Apply Aura (6)
Aura type id 243
Misc value: 2822
Effect #4Apply Aura (6)
Aura type id 23
Period: every 1.5 sec
Trigger spell: Arcane Explosion Visual
Effect #5Apply Aura (6)
Aura type id 61
Value: 10
Effect #6Apply Aura (6)
Aura type id 60
Value: 1
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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