How it works
Volatile is built from 6 client effects, applied in this order:
- Effect 1 is effect type 114, which the datamine does not name. Its base value is 1. Its area radius is 35 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 0.112. Its area radius is 35 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 243.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1.5 sec. It triggers Arcane Explosion Visual.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 10.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 60. Its base value is 1.
What it does
Volatile is a Physical spell with an instant cast, a range of 40 yards and effects that last 10 sec. When cast it deals Physical damage (base value 0.112) in a 35 yard radius, applies an aura and applies an aura every 1.5 sec. It also casts Arcane Explosion Visual.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Effect 114 Value: 1 Radius: 35 yards |
| Effect #2 | School Damage (2) Value: 0.112 Radius: 35 yards |
| Effect #3 | Apply Aura (6) Aura type id 243 Misc value: 2822 |
| Effect #4 | Apply Aura (6) Aura type id 23 Period: every 1.5 sec Trigger spell: Arcane Explosion Visual |
| Effect #5 | Apply Aura (6) Aura type id 61 Value: 10 |
| Effect #6 | Apply Aura (6) Aura type id 60 Value: 1 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.