Tooltip
Halondrus creates volatile charges that trigger a after 30 sec. Picking up or dropping the charge resets the timer and inflicts 15 Cosmic damage to the player.
The charge inflicts 1 Cosmic damage every 1 sec while held and afflicts the player with when dropped.
How it works
- Effect 1 is Dummy (effect type 3).
What it does
Volatile Charges is a spell with a 4 sec cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 4 sec |
| Effect #1 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Volatile Charges appears in: 1 boss encounter.
Boss encounters
- Halondrus the Reclaimer in Sepulcher of the First Ones
Encounter creatures: HalondrusRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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