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Volatile Earth

Spell

Volatile Earth

Nature

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5 secVision Range (AOI)

Earthen constructs erupt, inflicting 40 Nature damage and knocking players back within an yd radius.

Volatile Earth

Tooltip

Earthen constructs erupt, inflicting 40 Nature damage and knocking players back within an yd radius.

How it works

Volatile Earth is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 8 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its area radius is 8 yards.

What it does

Volatile Earth is a Nature spell with a 5 sec cast and a range of 100 yards. When cast it deals Nature damage (base value 40) in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Vision Range (AOI))
Cast time5 sec
Effect #1School Damage (2)
Value: 40
Radius: 8 yards
Effect #2Effect 144
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Volatile Earth appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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