Tooltip
Earthen constructs erupt, inflicting 40 Nature damage and knocking players back within an yd radius.
How it works
Volatile Earth is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 8 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its area radius is 8 yards.
What it does
Volatile Earth is a Nature spell with a 5 sec cast and a range of 100 yards. When cast it deals Nature damage (base value 40) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 5 sec |
| Effect #1 | School Damage (2) Value: 40 Radius: 8 yards |
| Effect #2 | Effect 144 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Volatile Earth appears in: 1 boss encounter.
Boss encounters
- Basrikron, The Shale Wing in Dragon Isles
Journal section: Sundering Crash
Encounter creatures: Awakened Crag, BasrikronRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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