Tooltip
Earthen constructs erupt, inflicting 40 Nature damage and knocking players back within an yd radius.
How it works
Volatile Earth is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 16 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its area radius is 16 yards.
What it does
Volatile Earth is a Nature spell with a 5 sec cast and a range of 100 yards. When cast it deals Nature damage (base value 40) in a 16 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 5 sec |
| Effect #1 | School Damage (2) Value: 40 Radius: 16 yards |
| Effect #2 | Effect 144 Radius: 16 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.