Tooltip
The Hungering Destroyer unleashes energy towards marked targets, inflicting 30 Shadow damage to players in that direction. In addition, players hit by the effect take 500% increased damage from for 40 sec.
How it works
Its aura procs every time its trigger condition is met.
Volatile Ejection is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30. It applies the infected mechanic. Its area radius is 150 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 500. Its area radius is 150 yards.
- Effect 3 is Dummy (effect type 3). Its area radius is 150 yards.
What it does
Volatile Ejection is a Shadow spell with an instant cast, a range of 150 yards and effects that last 40 sec. When cast it deals Shadow damage (base value 30) with the infected mechanic in a 150 yard radius and applies an aura in a 150 yard radius. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 150 yards (Super Long) |
| Cast time | Instant |
| Duration | 40 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 30 Mechanic: Infected Radius: 150 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 500 Misc value: 34 Radius: 150 yards |
| Effect #3 | Dummy (3) Radius: 150 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.