Spell
Volatile Eruption
Holy
Inflicts 30 Holy damage and disorients targets for 1 sec.
Tooltip
Inflicts 30 Holy damage and disorients targets for 1 sec.
How it works
Its dispel type is client id 1.
Volatile Eruption is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 5. Its base value is 10. Its area radius is 8 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 30. Its area radius is 8 yards.
What it does
Volatile Eruption is a Holy spell with an instant cast, a range of 100 yards and effects that last 1 sec. When cast it applies an aura in an 8 yard radius and deals Holy damage (base value 30) in an 8 yard radius. The client files the whole spell under the disoriented mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 1 sec |
| Mechanic | Disoriented |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 5 Value: 10 Radius: 8 yards |
| Effect #2 | School Damage (2) Value: 30 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Volatile Eruption appears in: 1 spell that casts it.
Spells that cast it
- Volatile GeyserTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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