Spell
Volatile Geyser
Physical
Physical spell.
How it works
Volatile Geyser is built from 3 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). Its area radius is 1 yards. It triggers Volatile Eruption.
- Effect 2 is Trigger Spell (effect type 64). It triggers Volatile Snare.
- Effect 3 is Trigger Spell (effect type 64). It triggers AI Cast AoE.
What it does
Volatile Geyser is a spell with an instant cast and a range of 100 yards. When cast it launches a missile in a 1 yard radius. It also casts Volatile Eruption, Volatile Snare and AI Cast AoE.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Trigger Missile (32) Radius: 1 yards Trigger spell: Volatile Eruption |
| Effect #2 | Trigger Spell (64) Trigger spell: Volatile Snare |
| Effect #3 | Trigger Spell (64) Trigger spell: AI Cast AoE |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Volatile Geyser appears in: 1 spell that casts it.
Spells that cast it
- Volatile GeyserTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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