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Volatile Infection

Spell

Volatile Infection

Nature

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Instant castSelf Only

An infection burns within the target, inflicting 17.2272 Nature damage to the target and all players every 3 sec for 90 sec.

Volatile Infection

Tooltip

An infection burns within the target, inflicting 17.2272 Nature damage to the target and all players every 3 sec for 90 sec.

Emeriss uses this ability while grounded.

How it works

Volatile Infection is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 200 yards. It ticks every 3 sec, 30 times over the full 90 sec. It triggers Volatile Infection.
  2. Effect 2 is Power Burn (effect type 62). Its base value is 100.

What it does

Volatile Infection is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 90 sec. When cast it applies an aura in a 200 yard radius every 3 sec and burns a resource on the target (base value 100). It also casts Volatile Infection (record #203788).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Duration90 sec
Effect #1Apply Aura (6)
Aura type id 23
Radius: 200 yards
Period: every 3 sec
Trigger spell: Volatile Infection
Effect #2Power Burn (62)
Value: 100
Misc value: 3

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Volatile Infection appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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