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Volatile Mutation

Spell

Volatile Mutation

Fire

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2.5 secSelf Only

Fire spell.

Volatile Mutation

How it works

Volatile Mutation is built from 4 client effects, applied in this order:

  1. Effect 1 is Knock Back (effect type 98). Its base value is 100. Its area radius is 60 yards.
  2. Effect 2 is Trigger Spell (effect type 64). Its base value is 30. Its area radius is 60 yards. It triggers Volatile Mutation.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Volatile Mutation.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers Volatile Mutation.

What it does

Volatile Mutation is a Fire spell with a 2.5 sec cast and no range (it targets the caster). When cast it has a Knock Back effect in a 60 yard radius. It also casts Volatile Mutation (record #376212) and Volatile Mutation (record #376278).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast time2.5 sec
Effect #1Knock Back (98)
Value: 100
Misc value: 100
Radius: 60 yards
Effect #2Trigger Spell (64)
Value: 30
Misc value: 500
Radius: 60 yards
Trigger spell: Volatile Mutation
Effect #3Trigger Spell (64)
Trigger spell: Volatile Mutation
Effect #4Trigger Spell (64)
Misc value: 250
Trigger spell: Volatile Mutation

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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