How it works
Volatile Mutation is built from 4 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 100. Its area radius is 60 yards.
- Effect 2 is Trigger Spell (effect type 64). Its base value is 30. Its area radius is 60 yards. It triggers Volatile Mutation.
- Effect 3 is Trigger Spell (effect type 64). It triggers Volatile Mutation.
- Effect 4 is Trigger Spell (effect type 64). It triggers Volatile Mutation.
What it does
Volatile Mutation is a Fire spell with a 2.5 sec cast and no range (it targets the caster). When cast it has a Knock Back effect in a 60 yard radius. It also casts Volatile Mutation (record #376212) and Volatile Mutation (record #376278).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | 2.5 sec |
| Effect #1 | Knock Back (98) Value: 100 Misc value: 100 Radius: 60 yards |
| Effect #2 | Trigger Spell (64) Value: 30 Misc value: 500 Radius: 60 yards Trigger spell: Volatile Mutation |
| Effect #3 | Trigger Spell (64) Trigger spell: Volatile Mutation |
| Effect #4 | Trigger Spell (64) Misc value: 250 Trigger spell: Volatile Mutation |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.