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Volatile Mutation

Spell

Volatile Mutation

Physical

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Instant castAnywhere - Unlimited

Physical spell.

Volatile Mutation

How it works

Volatile Mutation is built from 2 client effects, applied in this order:

  1. Effect 1 is Instakill (effect type 1). It scales with 1 times spell power. Its area radius is 60 yards.
  2. Effect 2 is effect type 164, which the datamine does not name. It triggers Chains.

What it does

Volatile Mutation is a spell with an instant cast and an unlimited range. When cast it kills the target outright in a 60 yard radius. It also casts Chains.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1Instakill (1)
Spell power coefficient: 1
Radius: 60 yards
Effect #2Effect 164
Trigger spell: Chains

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Volatile Mutation appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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