How it works
Volatile Mutation is built from 2 client effects, applied in this order:
- Effect 1 is Instakill (effect type 1). It scales with 1 times spell power. Its area radius is 60 yards.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Chains.
What it does
Volatile Mutation is a spell with an instant cast and an unlimited range. When cast it kills the target outright in a 60 yard radius. It also casts Chains.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Instakill (1) Spell power coefficient: 1 Radius: 60 yards |
| Effect #2 | Effect 164 Trigger spell: Chains |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Volatile Mutation appears in: 1 spell that casts it.
Spells that cast it
- Volatile MutationTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Volatile Mutation at Wowhead (opens Wowhead in a new tab)