Tooltip
Fractillus afflicts his target with crystalline vibrations, inflicting an initial 70 Shadow damage and 15 Shadow damage every 1 second for 30 sec or until they are hit with a powerful Physical impact.
is triggered upon removal.
How it works
Its aura procs every time its trigger condition is met.
Volatile Resonance is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 70.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15 per tick. It applies the infected mechanic. It ticks every 1 sec, 30 times over the full 30 sec (450 base in total).
What it does
Volatile Resonance is a Shadow spell with an instant cast, a range of 100 yards and effects that last 30 sec. When cast it deals Shadow damage (base value 70) and applies an aura with the infected mechanic every 1 sec. It stacks up to 4 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Duration | 30 sec |
| Proc chance | Always |
| Max stacks | 4 |
| Effect #1 | School Damage (2) Value: 70 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 15 Mechanic: Infected Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.