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Volatile Resonance

Spell

Volatile Resonance

Shadow

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Instant castTower 100

Fractillus afflicts his target with crystalline vibrations, inflicting an initial 70 Shadow damage and 15 Shadow damage every 1 second for 30 sec or until they are hit with a powerful Physical impact.

Volatile Resonance

Tooltip

Fractillus afflicts his target with crystalline vibrations, inflicting an initial 70 Shadow damage and 15 Shadow damage every 1 second for 30 sec or until they are hit with a powerful Physical impact.

is triggered upon removal.

How it works

Its aura procs every time its trigger condition is met.

Volatile Resonance is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 70.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15 per tick. It applies the infected mechanic. It ticks every 1 sec, 30 times over the full 30 sec (450 base in total).

What it does

Volatile Resonance is a Shadow spell with an instant cast, a range of 100 yards and effects that last 30 sec. When cast it deals Shadow damage (base value 70) and applies an aura with the infected mechanic every 1 sec. It stacks up to 4 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range100 yards (Tower 100)
Cast timeInstant
Duration30 sec
Proc chanceAlways
Max stacks4
Effect #1School Damage (2)
Value: 70
Effect #2Apply Aura (6)
Aura type id 3
Value: 15
Mechanic: Infected
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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