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Volatile Resonance

Spell

Volatile Resonance

Fire

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3 secAnywhere - Unlimited

The resonating properties of the Volatile Fragments protect them from Shockwave, instead pulsing for 78.3658 Fire damage to targets moments after being struck by Shockwave.

Volatile Resonance

Tooltip

The resonating properties of the Volatile Fragments protect them from Shockwave, instead pulsing for 78.3658 Fire damage to targets moments after being struck by Shockwave.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 78.3658. Its area radius is 15 yards.

What it does

Volatile Resonance is a Fire spell with a 3 sec cast and an unlimited range. When cast it deals Fire damage (base value 78.3658) in a 15 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range50000 yards (Anywhere - Unlimited)
Cast time3 sec
Effect #1School Damage (2)
Value: 78.3658
Radius: 15 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Volatile Resonance appears in: 1 boss encounter.

Boss encounters

  • Skorpyron in The Nighthold
    Journal section: Chitinous Exoskeleton > Chromatic Exoskeleton > Volatile Fragments
    Encounter creatures: SkorpyronRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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